Welcome to the Course
Table of Contents
00.Introduction
- Introduction
- CHANGELOG
01.Getting Started
- The shader pipeline
- Shaders in Godot
- Godot shader keywords
02.Outlines
- outline-2d
- outline-2d-variations
- outline-3d
- pixel-perfect-outline-3d
03.Disolve
- dissolve-3d
- dissolve-2d
04.Screen and Masking
- screen-shaders
- masking
- masking-3d
05.Blur
- blur
- optimizations
06.Shockwave
- procedural-mask
- distortion
07.Data Textures
- making-mask
- particles
08.Water 2D
- intro
- 2D-reflections
- water-surface
- perspective-projection
- height-with-parallax-mapping
- adding-the-shore-line
09.Clouds 2D
- gradient-map
- 2D-clouds
10.Wind
- 3D-flag
- grass
11.Forcefield
- inner-glow
- intersect
- pulsing
12.Advanced Toon Shader
- overview
- key-lighting
- fill-and-kick-lighting
- specular-highlight
- dynamic-outline
- stylized-metallic
- anisotropic-specular
- optimization
- paint-masks
- ambient-occlusion
- dymamic-rimlight
- conclusion
13.Toon Shader Plugin
- overview
- scene-builder
- proxy-builder-1
- proxy-builder-2
- camera-control
- custom-inspector-button